NVIDIA DLSS 4, multi-frame generation will be a game-changer

NVIDIA DLSS 4, multi-frame generation will be a game-changer

Summary

  • Nvidia unveils DLSS 4 at CES 2025 for GeForce RTX 50 series GPUs, introducing multi-frame generation for an 8x performance increase.

  • DLSS 4 combines AI models to efficiently generate additional frames, reduce VRAM usage by 30%, and improve image quality with transformer-based AI.

  • DLSS 4 will be backwards compatible at launch with 75 games that support Multi Frame Generation and over 50 titles that integrate Transformer-based models.

Nvidia will redefine gaming performance and graphics with the introduction of DLSS 4, unveiled at CES 2025. This latest advancement in Nvidia’s DLSS suite brings Multi Frame Generation, a groundbreaking technology exclusive to the new GeForce RTX 50 series GPUs and laptops.

Nvidia’s DLSS (Deep Learning Super Sampling) is an AI-driven technology that aims to improve gaming performance and image quality by using Tensor Cores on GeForce RTX GPUs. It upscales lower resolution images to higher resolutions, providing sharper graphics and smoother gameplay while reducing hardware performance requirements. First introduced about six years ago, DLSS has continued to evolve to push the boundaries of graphical fidelity and frame rate optimization, revolutionizing the way games are rendered.

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At CES 2025, Nvidia introduced DLSS 4, an advanced update designed exclusively for GeForce RTX 50 series GPUs. This iteration introduces multi-frame generation, a groundbreaking feature that can generate up to three additional frames for every traditionally rendered frame. According to Nvidia, this improvement delivers up to 8x performance improvements, allowing gamers to achieve 4K resolution at 240 FPS with full ray tracing. Additionally, DLSS 4 includes the first real-time use of transformer-based AI models in graphics, promising improved image quality with improved temporal stability and reduced visual artifacts.

The GeForce RTX 50 series introduces the DLSS multi-frame generation

Multi Frame Generation combines innovations in hardware and software to efficiently achieve these performance improvements. New AI models accelerate frame generation by 40%, use 30% less VRAM, and optimize rendering processes to reduce computational costs. Improvements like hardware flip metering and improved Tensor cores ensure smooth frame pacing and high-resolution support. Games like Warhammer 40,000: Darktide have demonstrated faster frame rates and lower memory usage with these improvements. DLSS 4 also integrates advanced features such as Ray Reconstruction and Super Resolution and uses image transformers to produce highly detailed, stable images, especially in graphically demanding ray tracing scenes.

DLSS 4’s transformative upgrades are backwards compatible so current and future RTX users can benefit. At launch, 75 games and apps will support multi-frame generation, while over 50 titles will integrate the new Transformer-based models. Great titles like Cyberpunk 2077 And Alan Wake 2 will provide native support, with more games to come. For older DLSS integrations, the Nvidia app introduces an override feature to enable multi-frame generation and other improvements. This comprehensive upgrade solidifies Nvidia DLSS as a leader in gaming innovation, delivering unmatched performance and visual fidelity for all GeForce RTX gamers.

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