Secret Level Review: Console Bore

Secret Level Review: Console Bore

Secret Level launches on Prime Video on December 10th with eight episodes, followed by additional episodes debuting on December 17th.

At least for a few episodes, the animated anthology series Secret Level seems to cover a respectable range of video games and genres. The “Dungeons & Dragons” episode features a fantasy adventure, while the “Unreal Tournament” episode depicts sci-fi carnage. The art style used to adapt martial arts Sifu is more stylized and cartoonish than the realism that subsequent episodes favor. But it doesn’t take long for the monotony to set in. The kind you feel when you watch too many video game trailers and notice all the common themes, dreading the inevitable next appearance of a crafting menu, skill tree, or floating companion character.

A good half of the short films in the latest project Love, death and robots creator and Dead Pool Director Tim Miller includes a montage of characters dying. A full quarter of them contain a cheeky nod to the life cycle of a video game protagonist’s repetition and/or resurrection. They almost all focus on action, rely on lifelike animation and strive for drama that is difficult to flesh out within 5 to 15 minutes. Someone is always firing a gun, swinging a sword, or spraying blood.

The realistic style isn’t total crap. The D&D episode takes advantage of the animated medium by focusing on a surprising variety of fantasy races, a stark contrast to the predominantly human protagonists of Honor among thieves or even your thoroughly gorgeous, runway-ready companions Baldur’s Gate III. The extremely dark exaggeration of Warhammer 40,000“Secret Level” also differs pleasantly from the other science fiction films in which hulking space marines stain their armor with glowing blood while dragging a coffin behind them. And last but not least, the episode of the multiplayer shooter Crossfire offers a change of pace to represent a modern conflict in a series that is heavily focused on distant future and fantasy worlds.

But by and large, the potentially more standalone games get the shortest episodes, some lasting less than 10 minutes. Sifu, Spelunky, and Mega Man at least look and feel different from the rest of Secret Level, but they only briefly distract from the series’ dull affinity for realism and sci-fi firearms. You might, like me, assume that the Pac-Man episode will provide some much-needed variety, but don’t hold your breath. In easily the worst episode of Secret Level, the iconic character is crammed into a maze of generic, dark sci-fi adventure gore. It’s the only story that completely reimagines the source material, which the series could use more of. But add a sword and some bloody guts dangling from Pac-Man and it just feels like everything else in Secret Level.

At its best, “Secret Level” succinctly conveys the appeal of its characters and the worlds in which they live. The evil corporation and the oppressed robots in the episode “Unreal Tournament” may not be particularly resourceful, but they quickly and clearly identify who we should be rooting for. The Outer Worlds Drives one of the few non-action episodes, with the charming story of a thug who signs himself up as a test subject to pursue the boss he loves. Sure, it features one of the aforementioned death montages, but it’s also the only episode to anchor characters who seem flawed and human rather than boring plot functions.

However, such small triumphs are rare. As I watched one sluggish episode after another, I wondered if the choice of games was the problem. When you look at what’s being adapted here, it’s hard not to wonder how much of “Secret Level” is intended as a marketing ploy. One episode takes place in the starry future world of Exodusa game that isn’t even available yet (although after watching what amounts to an extended promo on Prime Video, you might be interested in one tie-in novel can you buy on Amazon?). There’s a strong representation of live service games – including Sony’s unfortunate one Concordwhich, in a truly unfortunate interplay of cross-media synergies, led to is no longer playable. The finale, which breaks up the format and places several PlayStation franchises in an original setting, feels so much like a commercial that it might as well end with the platform’s logo and signature farewell voice.

It’s hard not to wonder how much of “Secret Level” is intended to be a marketing ploy.

But to Secret Level’s credit, I didn’t always feel like I was being sold something. New world is an Amazon-developed game whose console release was just a few months ago, but I have no clearer idea of ​​how it plays or why I should play it than before. The episode just tells me that there is a magical island where anyone who dies is resurrected on the beach, and from that point on we watch the comedic misfortunes of a pompous nobleman, voiced by Arnold Schwarzenegger. These appear to be serious attempts to tell “real” stories in the world of each game, even if they don’t capitalize on the strengths of a franchise: The Armored core The episode has more in common with a CGI Keanu Reeves in a cockpit than the detailed mech customization that forms the cornerstone of the series.

The bigger problem is that most of the stories aren’t so good that the very idea behind Secret Level seems flawed. The fact that there are so many recognizable brands taking center stage limits an already restrictive setup. Not only do Miller and company have to overcome the usual difficulties of anthology television to tell a satisfying, self-contained story, but they also have to do so in environments that are designed more for game mechanics than for efficient, original storytelling (quite never mind that they do it). i.e. through animation). The philosophical episode “Honor of Kings,” for example, has a decent script but is full of distracting fantasy flourishes that I can only assume relate to the game’s setting; The Sifu episode spends most of its time establishing the premise of Sifu. Others never shake off their derivative roots: The Concord episode largely imitates Guardians of the Galaxy, but is a much better imitation than the attempt to recreate Interstellar’s emotional core in Exodus.

A video game anthology series is not doomed. The acclaimed adaptations of Fallout and The Last of Us clearly demonstrate that games can be translated into stories that resonate beyond their original audience. However, to create a successful anthology in this vein would require a more confident narrative and a more varied, judicious selection than Secret Level.